Trainz
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Trainz uses advanced physics and 3D graphics to provide a framework for simulating rail systems and related industries.
[edit] About this Book
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[edit] Getting Started
[edit] A Brief Description Of Trainz
[edit] Installation
[edit] Some Essential Do's And Don'ts
[edit] Driver
The Driver aspect of Trainz permits operating virtual trains on modeled railroads. It is the simulation of routes and can be both interactive and automated. All editions of Trainz are supplied with atleast one route and driver session for immediate use.
- Basics - Train operation and the basic model railroad control.
- Driving Steam Engines - Operating steam locomotives from the cab.
- Driving Diesel Engines - Operating Diesel locomotives from the cab.
- Industries and Products - Lars, ProtoLars and Multiple Industries New.
- Driver Mode Keyboard Shortcuts - Useful hotkeys to enhance your Trainz driver experience.
[edit] Surveyor
The Surveyor aspect of Trainz provides tools for creating the world and the rails for virtual railroads. While in surveyor, the size of the layout, the weather, the landscape and all your assets can be experimented with until your route is ready to drive.
- Fundamentals - Basic elements of world building.
- Advanced - Gradients, radius, junctions and track marks.
- Notional Railways - Creating a believeable fictional railroad.
- Prototype Railways - Modeling real world railroads.
- Signalling
- Surveyor Mode Keyboard Shortcuts - Useful hotkeys to enhance your Trainz surveyor experience.
[edit] Asset Management
Managing your assets becomes essential when your 3rd party and DLS content begins to build up. With almost 100,000 items available from the DLS, and built-in content shipped with every edition, the amount of faulty/missing dependencies or items requiring updates or attention quickly becomes a mammoth task to deal with.
- Hierarchy Of Assets
- DLS and FCT - Download Station and First Class Tickets.
- KUIDs and how they work.
- TDH
- Trainz Objectz
- The Trainz Asset Repair Library (TARL)
- TrainzMap
- CMP - Content Manager Plus (TRS2006+).
- Downloading From Third Party Trainz Fansites
- Finding Missing Dependencies
- Fixing Broken Assets
- Changing An Asset's Dependencies - For Example; Replacing a Locomotive's Hornsound.
- Backing Up Downloaded And Self-Created Assets - Creating Archives and Zip Files of Content.
- Copying Assets Between Versions And Copies Of Trainz - For Example; TRS2006 to TC.
- Removing Unwanted Assets - Deleting or Disabling Assets.
[edit] Asset Creation
Many users of Trainz choose to become content creators. This can be seen by the popularity of the DLS and the large number of contributors. There is a steep learning curve associated with content creation and often many ways to produce the same result. Creating content can be incredibly rewarding but the road to a completed model may be long and frustrating.
- Software Used for Content Creation
- Setting Up Software For Content Creation
- Tutorials for Content Creation
- Tutorial for Blender
- Tutorial for Modifying the reskin mesh in GMAX
- Tutorial for Creating a Three Plank Wagon From the Reskin Mesh in GMAX
- Config.txt Files
- Overview of Attachment Points
- Adding a Second Mesh
- Shape File Viewers
- Using Content Creator Plus (CCP)
- When to use lod
- Uploading Assets
- Importing Across Platforms
- Hints and Tips for 3D Modelling Software
[edit] Scripting
The implementation of scripting in Trainz has added increased flexibility and interactive possibilites with assets, particularly with animated objects. Scripting in trains adopts the TrainzScript language and requires a basic understanding of programming to follow.

